Crustacean Infestation

Horde-based action game where players must fend off relentless waves of sea creatures. Set in a beach environment, the game challenges players to survive escalating enemy encounters using a variety of weapons and movement. With a focus on moment-to-moment combat and crowd control, the player’s goal is to defeat all incoming threats and push back the tide of infestation.

This game was inspired by ‘Doom Eternal’ and ‘Team Fortress 2’.

Purpose
University Collaboration Project

Year
2025

Role
Technical Designer

Click here to view on itch.io!

Project Overview:

Role: Technical Designer

Communication: Microsoft Teams & in person

Engine Used: Unreal Engine 5

Platform: PC

My Contributions:

  • Gameplay Systems Development
    Designed and implemented core weapon functionality using Unreal Engine's Blueprint system, including the base weapon logic and associated pickup mechanics.

  • Custom Weapon Mechanics
    Developed a unique hose-style weapon system, focusing on real-time interaction, functionality tuning, and moment-to-moment combat responsiveness.

  • Collaborative Procedural Design
    Contributed to the development of a procedural level generation system by working alongside designers and technical artists to balance system-driven randomness with curated gameplay flow, ensuring levels remained engaging, performant, and in line with design intentions.

  • Visual Scripting Expertise
    Delivered clean, scalable visual scripting solutions that supported rapid prototyping and gameplay iteration.

  • Team Collaboration
    Collaborated closely with designers, artists, and fellow developers in a team-based environment to ensure cohesive gameplay systems, effective integration of assets, and alignment with overall project goals.