Crustacean Infestation
Horde-based action game where players must fend off relentless waves of sea creatures. Set in a beach environment, the game challenges players to survive escalating enemy encounters using a variety of weapons and movement. With a focus on moment-to-moment combat and crowd control, the player’s goal is to defeat all incoming threats and push back the tide of infestation.
This game was inspired by ‘Doom Eternal’ and ‘Team Fortress 2’.
Project Overview:
Role: Technical Designer
Communication: Microsoft Teams & in person
Engine Used: Unreal Engine 5
Platform: PC
My Contributions:
Gameplay Systems Development
Designed and implemented core weapon functionality using Unreal Engine's Blueprint system, including the base weapon logic and associated pickup mechanics.Custom Weapon Mechanics
Developed a unique hose-style weapon system, focusing on real-time interaction, functionality tuning, and moment-to-moment combat responsiveness.Collaborative Procedural Design
Contributed to the development of a procedural level generation system by working alongside designers and technical artists to balance system-driven randomness with curated gameplay flow, ensuring levels remained engaging, performant, and in line with design intentions.Visual Scripting Expertise
Delivered clean, scalable visual scripting solutions that supported rapid prototyping and gameplay iteration.Team Collaboration
Collaborated closely with designers, artists, and fellow developers in a team-based environment to ensure cohesive gameplay systems, effective integration of assets, and alignment with overall project goals.