About Me
I’m a technical game designer with a degree in Games Design from the University of Staffordshire, and I enjoy solving problems and building technical solutions in Unreal Engine. I like taking ideas and figuring out how to actually make them work, whether that’s gameplay systems, mechanics or tools. I’m especially interested in the technical side of development, where I can experiment, fix things and turn rough concepts into something that feels good to play.
Skills
Quadrilingual
Unreal Engine (Blueprint Visual Scripting & Intermediate C++)
Gameplay Systems Design
Intermediate UI Implementation (UMG)
Team Collaboration & Agile Development
Leadership & Teamwork