Max
Anzellotti
Unreal
Engine
Technical
Designer
✶
Unreal Engine Technical Designer ✶
My approach
☻
Modular Thinking
Ability to design gameplay mechanics and systems that are modular, scalable, and reusable across multiple projects or game features. This involves creating clean, well-structured code and Blueprints with clear separation of concerns to allow easy iteration and expansion.
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Team Communication
Strong skill in bridging the gap between design, art, and engineering teams. A technical game designer should translate gameplay ideas into technical requirements clearly, collaborate effectively with programmers and artists, and incorporate feedback to refine systems.
✦
Optimized Systems
Proactively consider performance implications during design and implementation phases, optimizing code and assets to ensure smooth gameplay even under complex scenarios like multiplayer or large open worlds.
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Iterative Prototyping
Use rapid prototyping and iterative development combined with analytics or player feedback to fine-tune game mechanics. Emphasize flexibility in systems to enable quick testing and adjustments, supporting a player-centric design process.