Crustacean Infestation
Horde-based action game where players must fend off relentless waves of sea creatures. Set in a beach environment, the game challenges players to survive escalating enemy encounters using a variety of weapons and movement. With a focus on moment-to-moment combat and crowd control, the player’s goal is to defeat all incoming threats and push back the tide of infestation.
This game was inspired by ‘Doom Eternal’ and ‘Team Fortress 2’.
Project Overview:
Role: Technical Designer
Communication: Microsoft Teams & in person
Engine Used: Unreal Engine 5
Platform: PC
My Contributions:
Team Collaboration
Collaborated closely with designers, artists, and fellow developers to ensure smooth gameplay system integration and alignment with the overall project vision.
Unreal Engine Gameplay Systems Development
Designed and implemented core weapon functionality using Unreal Engine's Blueprint system, including modular base weapon logic and pickup mechanics.
Delivered clean, scalable visual scripting solutions that supported rapid prototyping and gameplay iteration.
Developed a unique hose-style weapon system focused on real-time player interaction, functionality tuning, and responsive moment-to-moment combat.
Worked alongside designers and technical artists to contribute to the procedural generation system.
Helped balance system-driven randomness with curated gameplay flow to keep levels engaging, performant, and aligned with design goals.
Handled general bug fixing across the project, including resolving issues in other developers’ Blueprints and fixing a critical Lumen-related lighting bug that was breaking project builds.
Made UI tweaks and improvements to support better player feedback, consistency, and overall usability within core gameplay systems.