Tool
Development
Developed editor utility widgets in Unreal Engine 5. Including a level design toolkit, VFX and weather editor / generator and PCG a driven landscape and foliage system. Emphasised modular design and iteration to support efficient world building and performance.
Purpose
University Project
Year
2025
Role
Solo Project
Project Overview:
Role: Solo Project
Engine Used: Unreal Engine 5
Platform: PC
My work:
Unreal Engine Gameplay Systems Development
Designed and implemented base VFX Niagara systems with editable parameters as part of a VFX tool.
Importable weather blueprint that allows anyone to use the tool in a new project without setup.
Developed a custom level design toolkit that streamlines level creation and environment dressing for designers.
Developed a fully customisable landscape generation tool, allowing designers to tweak terrain parameters and procedurally populate environments with PCG driven foliage, props, water bodies and ambient VFX.
Optimised the project where possible, focusing on improving performance and stability.
Implemented a clean UI consistent with Unreal Engine 5 editor design.