Tool
Development

Developed editor utility widgets in Unreal Engine 5. Including a level design toolkit, VFX and weather editor / generator and PCG a driven landscape and foliage system. Emphasised modular design and iteration to support efficient world building and performance.

Purpose

University Project

Year

2025

Role

Solo Project

Documentation

Project Overview:

Role: Solo Project

Engine Used: Unreal Engine 5

Platform: PC

My work:

Unreal Engine Gameplay Systems Development

  • Designed and implemented base VFX Niagara systems with editable parameters as part of a VFX tool.

  • Importable weather blueprint that allows anyone to use the tool in a new project without setup.

  • Developed a custom level design toolkit that streamlines level creation and environment dressing for designers.

  • Developed a fully customisable landscape generation tool, allowing designers to tweak terrain parameters and procedurally populate environments with PCG driven foliage, props, water bodies and ambient VFX.

  • Optimised the project where possible, focusing on improving performance and stability.

  • Implemented a clean UI consistent with Unreal Engine 5 editor design.

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